Daniel Fedor, the lead technical artist on Dragon Age: Origins, has revealed some of the biggest "What-If" moments from the game's development, including that the first entry in the franchise could have had multiplayer and dungeon-master modes.
Daniel Fedor, the lead technical artist on Dragon Age: Origins, has revealed some of the biggest "What-If" moments from the game's development, including that the first entry in the franchise could have had multiplayer and dungeon-master modes.